Battlehammer
DropShipCommand Tech Readout


DropShipCommand TRO
Battlehammer

Battlehammer

Battlehammer


BattleMech Technical Readout

Battlehammer
Mass: 85 tons
Chassis: Endo Steel
Power Plant: 340 XL
Cruising Speed: 43.2 km/h
Maximum Speed: 64.8 km/h (86.4 km/h with Supercharger)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Standard
Armament:
39.52 tons Pod Space
Manufacturer(s):
Unknown
Communications System: Unknown
Targeting & Tracking System: Unknown


Overview:
With full production capability restored to Clan Wolf Prime, 
(WIE), it was decided to design a new flagship assault mech that 
would premier in the new Gamma Galaxy.  Staying true to Wolf design 
theory we wanted a fast assault mech, so we started with the tried 
and true Battlemaster frame, and this is how the Battlehammer got its 
name.  However we wanted to bring a sense of our identity and history 
to the mech so while the lower torso is based on the Battlemaster, 
the upper torso is reminisant of the older 80 ton Gargolye Omnimech that 
is still widely used in Clan Wolf.

Capabilities
Designed as a true assault mech that can either out shoot or out 
maneuver any combatant on the field.  This mech utilizes some of the 
most advanced weapons and equipment know in the Clans or the IS.
The Battlehammer is a master at ramming its weapons down the throat
of any opponent, with its superior speed. 

Configurations
Prime balances energy and ammo weapons with dual ERLLs, and ERMLs 
matched with the long range Gauss and very versitile ATM12 to engage 
targets at any range. A is a salute to the past and is basically a 
double Battlemaster, (the forrunner of the Battlehammer.) The B is a 
highly ammo dependant, good for typical Clan engagements, and missle fire
support. The Gamma which is also called the Strike (S) variant has a 
powerful Medium to Short range fire power with a 120 meter Jump Capability
to get in fast. The Echo is an independant action, long range scout variant 
with a 120 meter jump capability, AP, Angel ECM, and a TC hooked up 
to an all Pulse Laser weapons load.  The H is a new varient maximized for 
short to medium range combat like Gamma. Mating an UAC20 with lots of ammo
and dual heavy large lasers.  For long range firepower a LRM20 with
Artimus V is used giving accurate missle cover to get inside.
Two additional variants that have been ruled as failures, the Kappa is a 
dedicated missle fire support- which is incompatible with the speed and 
maneuverability of the 'mech, and the Delta is a failed variant that was 
replace by the superior Gamma.

Battle History
A month after the 18 Wolf Guards went active the Ice Hellions in 
an attempt to embaress the Falcons staged a long range strike at our 
forces on Morges.  The 18th won the bidding to defend Morges from the 2 
Hellion clusters.  They had planned to use their lighter and faster mechs to 
out maneuver us while their heavy forces would smash into our 
disorganized line.  At first the stategy was working until Star Col. Kyle 
Kerensky, watching in the rear, brought his command star of 3 
Battlehammers, and 2 Warhawks into the battle.  The Battlehammers to 
the surpise of the Hellions were able to keep up with most of their 
light mechs, and scatter them across the battlefield.  That allowed 
us to bring our full fire power against the rest of the Hellion 
force.  At the end of the day it became the Hellions worst military 
loss they have seen in a long time.  Losing three dropships, and the 
better part of 2 clusters.  The Hellion saKhan was barely able to 
retreat with two trinaries of 'mechs.

Deployment
The first unit to recieve the Battlehammer was the 18 Wolf 
Battle Guards of Gamma Galaxy under the command of Kyle Kerensky.  
The 18th is the first operational unit of Gamma.  After the Ice 
Hellion incident on Morges however all front line forces are 
requesting the design, and it is rummered that non-lethal trials have 
started between units to rank them as to who gets the Battlehammers 
first.
Type: Battlehammer
Technology Base: Clan Level 3 Custom
Tonnage: 85

Equipment Mass
Internal Structure:ES 4.25
Engine:340 XL13.5
Walking MP:4[8]
Running MP:6
Jumping MP:0
Heat Sinks:13 [26]2.0
Gyro:3.0
Cockpit:3.0
Armor Factor:262 16.38
InternalArmor
StructureValue
Head:39
Center Torso:2730
Center Torso (Rear):13
R/L Torso:1828
R/L Torso (Rear):8
R/L Arm:1428
R/L Leg:1836

Fixed Configuration
BV : 918 Cost : 30874112
Weapons and AmmoLocationCriticalHeatMass
Supercharger CT10 1.35

Primary Configuration
BV : 2639 Cost : 38123799
Weapons and AmmoLocationCriticalHeatMass
ER Large Laser LA112 4.0
ER Large Laser LA112 4.0
ER Medium Laser LA15 1.0
ER Medium Laser LA15 1.0
Gauss Rifle RA61 12.0
ATM-12 LT58 7.0
Variable Range Targeting H10 0.5
@ATM-12 (5) LT10 1.0
@ATM-12 ER(5) LT10 1.0
@ATM-12 HE(5) LT10 1.0
@Gauss Rifle (16) RT20 2.0
Laser Heat Sink(s) LT20 1.0
Laser Heat Sink(s) RT80 4.0

Alternate Configuration A
BV : 2895 Cost : 37890237
Weapons and AmmoLocationCriticalHeatMass
ER PPC LA215 6.0
ER PPC RA215 6.0
Medium Pulse Laser LA14 2.0
Medium Pulse Laser RA14 2.0
ER Medium Laser LT15 1.0
ER Medium Laser LT15 1.0
ER Medium Laser RT15 1.0
ER Medium Laser RT15 1.0
Streak SRM-6 LT24 3.0
Streak SRM-6 RT24 3.0
Variable Range Targeting H10 0.5
@SSRM6 (30) RA20 2.0
Laser Heat Sink(s) LA60 3.0
Laser Heat Sink(s) RA60 3.0
Laser Heat Sink(s) LT40 2.0
Laser Heat Sink(s) RT60 3.0

Alternate Configuration B
BV : 2957 Cost : 38926237
Weapons and AmmoLocationCriticalHeatMass
Gauss Rifle RA61 12.0
ER Medium Laser LT15 1.0
ER Medium Laser LT15 1.0
ER Medium Laser LT15 1.0
Streak SRM-6 LA24 3.0
Streak SRM-6 LA24 3.0
Streak LRM20 RT56 10.0
AMS RT11 0.5
Variable Range Targeting H10 0.5
@SSRM6 (30) LA20 2.0
@AMS (36) LT20 2.0
@Gauss Rifle (16) RT20 2.0
@SLRM 20 (12) RT20 2.0

Alternate Configuration Kappa
BV : 2385 Cost : 39066143
Weapons and AmmoLocationCriticalHeatMass
ER PPC LA215 6.0
ER Small Laser LA12 0.5
ER Small Laser LA12 0.5
LB 10-X Autocannon RA52 10.0
ATM-12 LT58 7.0
ATM-12 RT58 7.0
Variable Range Targeting H10 0.5
@ATM-12 (5) LT10 1.0
@ATM-12 ER(5) LT10 1.0
@ATM-12 HE(5) LT10 1.0
@ATM-12 (5) RT10 1.0
@ATM-12 ER(5) RT10 1.0
@ATM-12 HE(5) RT10 1.0
@LB 10-X (20) RT20 2.0

Alternate Configuration D
BV : 2353 Cost : 40637487
Weapons and AmmoLocationCriticalHeatMass
ER Large Pulse Laser LA313 6.0
ER Large Pulse Laser LA313 6.0
Medium Heavy Laser LA27 1.0
LB 20-X Autocannon RA96 12.0
Streak SRM-6 LT24 3.0
Angel ECM Suite LT20 1.5
Variable Range Targeting H10 0.5
@LB20X Cluster(10) RT20 2.0
@LB20X Slug(5) RT10 1.0
@SSRM6 (15) LT10 1.0
Laser Heat Sink(s) LT40 2.0
Laser Heat Sink(s) RT60 3.0

Alternate Configuration Echo
BV : 3013 Cost : 36553612
Weapons and AmmoLocationCriticalHeatMass
ER Large Pulse Laser LA313 6.0
ER Large Pulse Laser RA313 6.0
Medium Pulse Laser LA14 2.0
Medium Pulse Laser LA14 2.0
Medium Pulse Laser LA14 2.0
Medium Pulse Laser RA14 2.0
Medium Pulse Laser RA14 2.0
Medium Pulse Laser RA14 2.0
Angel ECM Suite LT20 1.5
Targeting Computer RT50 5.0
Laser Heat Sink(s) LT60 3.0
Laser Heat Sink(s) RT20 1.0
Jump Jet(s) LT20 2.0
Jump Jet(s) RT20 2.0

Alternate Configuration Gamma
BV : 2880 Cost : 39328612
Weapons and AmmoLocationCriticalHeatMass
ER Large Pulse Laser LA313 6.0
LB 20-X Autocannon RA96 12.0
ER Medium Laser LT15 1.0
ER Medium Laser LT15 1.0
ER Medium Laser RT15 1.0
ER Medium Laser RT15 1.0
Streak SRM-6 LT24 3.0
Streak SRM-6 RT24 3.0
Variable Range Targeting H10 0.5
@SSRM6 (30) LT20 2.0
@LB20X Cluster(10) RT20 2.0
Laser Heat Sink(s) LA60 3.0
Jump Jet(s) LT20 2.0
Jump Jet(s) RT20 2.0

Alternate Configuration H
BV : 2325 Cost : 41289612
Weapons and AmmoLocationCriticalHeatMass
Large Heavy Laser LA318 4.0
Large Heavy Laser LA318 4.0
Ultra Autocannon 20 RA87 12.0
ER Medium Laser LA15 1.0
ER Medium Laser LA15 1.0
LRM 20 LT46 5.0
Angel ECM Suite LT20 1.5
Artemis V FCS LT20 1.5
Variable Range Targeting H10 0.5
@UAC/20 (10) RT20 2.0
@UAC/20 (5) RA10 1.0
@LRM20 (12) LT20 2.0
Laser Heat Sink(s) RT80 4.0